SURVIVAL DIFFICULTY:
Class 2
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Level 10-ID is the 11th level of Backroom Indonesia.
Description:

One of the photo shots of Level 10-ID when it was first discovered. The taker of the picture is unknown.
Level 10-ID is a residential instance in a non-linear industrial area at night. This level is filled with houses, shops, convenience stores, factories, and village roads composed entirely of cold and dry paving blocks. Level 10-ID has a similar darkness scale to Level 45-ID with a medium hazard level. The houses on Level 10-ID vary in architectural aspects, although they are dominated by simple buildings that were common in the industrialized areas of Indonesia in the Frontrooms. It appears that Level 10-ID has consistent water supply and lighting with the status of each source still biased.
All buildings in Level 10-ID are generally unfurnished and some infrastructure including public toilets, gas stations, mini-marts, ATMs, and the like are inactive, but some serve as shops and minimarkets that provide limited quantities of Almond Water and food for survivors that are replenished instantly within 24 hours. However, there are some reports that some shops in Level 10-ID sell retail gasoline, activated charcoal, and 3kg gas cylinders that appear indeterminately in the level. There are 3 known Wi-Fi networks inside Level 10-ID. These networks have connection names that include Mahira, Dinandra, and Agus, while the password itself is still unknown.
Beyond that, another anomaly seems to occasionally affect all the houses on the surface of Level 10-ID, where each existing house will disappear and be replaced with another building that is completely different from its previous form when it is outside the range of vision or when it is not in the direct line of sight of humans. However, this anomaly does not apply to similar buildings that function as shops in this level.
Entering Level 10-ID will cause people who have inhabited the level for 44 hours or more to experience acute paranoia/hallucination symptoms that cause all houses in the level to have eyes in each of their windows, and sometimes some houses make direct eye contact with survivors. In some cases, the cycle ends with severe dissociative disorders resulting in the victim's unwillingness to consume food and drink, and it is not uncommon for some survivors to die before exiting the level due to starvation and malnutrition. Survivors are advised to stay inside any buildings and stay as far away from any windows as possible when outdoors, or make a beeline for the main outpost base before you are too long in the level and exposed to the anomaly.
Entity
Pelari is the only known entity living on Level 10-ID at this time that adapt to the level environment nomadically. Due to its nature, tests to directly interact with the entity were conducted by first cutting off both legs of the Pelari using a kitchen knife to facilitate communication attempts. It is recommended for survivors not to attempt to stop the Pelari's movements if you do not want your body to disappear. But it appears that this entity has wandered from other levels that are still in the process of being identified before settling in Level 10-ID within the past 10 years.
Base, Outpost, and Community
Abiprasada Cêmani

Efforts in photographing the main Post HQ from the outside.
- This group contributes to helping and instructing newcomers to survive in the Backrooms, especially on this Level 10-ID.
- This group is an Outpost headquartered in a 115m (meter) high building surrounded by other smaller industrial plants in the vicinity.
- It has several facilities and adequate resources to inspect and keep survivors safe from anomalous symptoms such as medicines, therapies, food supplies, and antibiotics.
- It has a permanent membership of about 122 people. Some of them roam around the level with strict security protocols to help others and survivors.
- All members have adapted to the topography and anomalies of Level 10-ID, and have sufficient knowledge of Level 10-ID through research when the level was first discovered, allowing them to survive the cognitive hazards.
Entrances and Exits
Entrances
- A building on KM 111 of Level 11-ID has access to one of the houses.
- Entering a random room on the tenth floor of Level 3-ID has the possibility of leading to one of the houses.
Currently only that which is the main entrance to Level 10-ID has been confirmed and known.
Exits
- To exit, following the paved bridge will lead directly to Level 11-ID.
- Enter a teak wood door that connects to another Level 9-ID door in one of the structures suspected to be a School. Level 9-ID can also be accessed by going through the alley that has been marked by the Abiprasada cêmani group.
Do it purposefully and carefully.