Level 21-ID - "Kid's Room"
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Info

Title: Level 21-ID — "Kid's Room"
Author: GyessGyess
Release: 2023
Translator: lemmelemme

The pic credits is on discussion.

SURVIVAL DIFFICULTY:

Class 0

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Level 21-ID is the 22nd level of Backrooms Indonesia. It is a daycare or kindergarten that stretches beyond measure.

Description

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Level 21-ID.

A room that should have the joy of children in it, Level 21-ID instead of acting as such, has become a hollow and notoriously uninspiring place. This level at first glance looks like a daycare center or even a kindergarten with various children's toys commonly found in similar places in Frontrooms with the walls of the level painted and decorated in such a way that it looks colorful and also gives a cheerful impression, even though it is not. Rooms on this level are connected by short corridors.

Level 21-ID is uninhabited and very quiet. Some survivors who entered this level said that they felt very uncomfortable and it was so silent that their footsteps echoed throughout the room. Surprisingly, every interior inside this level, although neglected, looked like new without any damage. The level is also free of dust. Some survivors reported feeling like they were not alone and like they were being watched by something, with some even reporting the sounds of children playing or crying as well as some glimpses of small children.

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Some common baby bassinets.

Some rooms in Level 21-ID do not obey the laws of gravity so the interiors inside float around arbitrarily, although some of them do not affect the survivors—in other words, the survivors are still on the ground. Some of the rooms are also upside down, as if the interior of the room is taped to the ceiling, giving the impression that the survivors inside are standing upside down as well.

Some consumable objects such as Almond Water can be found in the level in limited quantities, while most rooms are just filled with scattered or arranged toys.

Bases, Posts and Communities

As of now there are no known bases, posts or communities present in this level. Even exploring the level in groups is considered difficult as the group will most likely scatter without cause.

Entrances and Exits

Entrances

  • Some areas in Level 4-ID have limited noclip fields that lead to this level.
  • Noclip on a street intersection that has a lot of children's toys scattered on it on Level 8-ID can deploy you to this level.
  • Jumping over billboards in Level 23-ID can deploy survivors to this level.
  • Doing a noclip to some televisions that are showing children's products or a playground especially on Level 15-ID can lead survivors to this level.

Exits

  • Falling asleep in this level can lead you to Level 4.1-ID and in some rare cases can lead you to the dining table of a Restaurant or the backseat of a moving car in Level 11-ID.
  • Particularly if you fall asleep on a seesaw, swing, or children's plastic house on this level, you'll most likely be redirected to something related on Level 13-ID.
  • The rare free noclip on this level can lead you to Level 9-ID or Level 10-ID.

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