Info
Title: Level 4.1-ID — "Labyrinth Beach"
Author: lemme
Release: 2023
SURVIVAL DIFFICULTY:
Class 0
- {$one}
- Not Fit for Living
- {$three}
Description
Labyrinth Beach is an indoor confined maze with multiple floors that noclipped with a tropical beach. All the walls, floors, and ceilings of this level are made of concrete with sky blue paint but white on the floor. Illustrations of clouds and the sun can be found on the walls or ceiling in both cartoonish and realistic styles. The level contains rooms of varying sizes and is connected by winding hallways, the level also has ample lighting from LED lights. The level has a total of five floors up from the water level and it is unknown how many floors are below the surface, each floor is connected by staircases spread across each floor. Each floor measures about five metres in height and the overall floor area varies but never exceeds 1 km².

One of the coastline maps.
The level floor is covered by fine yellowish-white beach sand in some parts. There are many typical beach items such as umbrellas and playground equipment that can be easily found here. Objects such as Almond Water can be found scattered inside the picnic basket and inside the drink machine, the new Almond Water will reappear in the same place after an hour after it is taken. The beach has a slope of about 5° and this slope will continue to increase as the distance from the shoreline increases, making the bottom part of the floor completely covered by sand. The seawater has no waves and no currents so the water is always calm, but the sound of waves can still be heard along the shoreline although it is not known where the sound comes from. The sea surface also does not experience tides like other beaches. Some aquatic biota similar to Frontrooms are known to live around the light source such as plankton, coral animals, soft-bodied animals, shellfish, and so on. Several types of small fish can be found and all are safe to eat.
This level has the oddity of having the sound of wind and temperature like a typical beach, but the presence of wind and sun is not found in this level. Bird sounds can also be heard throughout the floor that is not submerged in water, but there is no evidence that such fauna exists in this level. This level gives a sense of comfort to anyone resting in it, giving survivors the sensation of "being on a real beach".
What stands out in this level are all the coconut trees that grow along the shoreline as each coconut tree undergoes a noclip and penetrates the walls and ceiling of the level. The coconuts can be picked up and are safe for consumption, the fruit of these trees will also somehow grow back after an hour of being picked up from the tree. Well-equipped lodges with medium-powered [backrooms-wiki.wikidot.com/object-21|Wi-fi] and typical beach recreational rides can also be found here, some of them are also noclip with the walls and ceilings of the level so they cannot be used properly.

Discovered area.
A series of attempts to further explore the level have been made, the result of which is that the entire floor that is not submerged in seawater has been mapped while the submerged floor is still not fully explored. This is due to the nature of the level, which will send survivors out of the level if they fall asleep, so exploration has been hampered by the time and energy constraints of the survivors. The number of floors reached to date is seven below the surface but all of these floors have yet to be fully explored.
The first five floors underwater are filled with a variety of marine life and are well lit, the water temperature is considered warm and has good clarity. The next two floors have less biota and the lighting is dimmer, the water temperature is cooler but the clarity is still the same. The highlight of the seventh floor is the presence of metal and stone materials in the shape of living creatures1 on the floor in small quantities, it is estimated that the lower the number will continue to grow.
Discovery
It is not known for sure who discovered this level first plus no one remembers how they got to this level. A series of investigations and experiments were carried out to find out how the survivors got to this level, the result was that the survivors who got to this level were always in the same state, namely being asleep in a boat that was anchored on one side of the coast of the level. When questioned, the survivors claimed to have previously been on one of the boats in Marine and had no idea how they came to be on Labyrinth Beach. Investigations carried out in Marine mentioned that there were several reports of survivors suddenly disappearing along with their boats while they were fast asleep, which led to speculation that the way to access this level was to sleep on one of the boats in Marine. An experiment was then conducted to test this speculation, with the result that only a small percentage would be sent to Labyrinth Beach.
Bases, Outpost, and Communities
Due to the nature of the level, there are no bases, posts, and communities at this level.
Entrances and Exits
Entrances
Falling asleep on a boat in Marine can get the survivor to this level and will wake up by the shore in one of the passages. Please keep in mind that this method only has a small chance of succeeding.
Exits
Falling asleep is the same as exiting this level, sleeping in different places will take the survivor to different places, such as:
- Falling asleep on any boat will take the survivor back to Marine.
- Falling asleep in a sand pile will take the survivor to Prambanian.
- Sleeping by leaning on a drink machine will take survivors to Nostalgic City.
- Falling asleep on a chair will take survivors to Industrial Village.
- Falling asleep on a rusty iron bar washed up on the beach will take survivors to one of the wrecked vehicles in Mega Langit Bridge.
- Falling asleep under a coconut tree will take survivors to Land of Earth or Silent Climb.
- Falling asleep inside one of the lodges will take the survivor to Balihud Hotel.
- Falling asleep on a carpet or cloth will take the survivor to Fashion Store.