Level 47-ID - "Crazy? I was Crazy Once"

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Info

Title: Level 47-ID - "Crazy? I was crazy once"
Author: Endeprey1247Endeprey1247
Year Released: 2023

Yes, it's the meme.
Yes, it's bad. It's good now 👍

Thanks to lemmelemme to greenlight the idea and this level. Very much appreciated. :thumbs_up:

SURVIVAL DIFFICULTY:

Class 4

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Level 47-ID is the 48th level of The Backrooms Indonesia. This level is an endless corridors with a rubber wall.

Description

Padded_Cell_at_Stasi_Prison.jpg

Rubber Room. Photo taken by one of the room found by a traveller.

Rubber Room is a structure of an interconnected path with winding corridors. The size of this level is unknown that, it is suspected that this level is infinite. The characteristic feature of this level is that, the surface are covered with soft brown rubber-like padded cells that were used to contained mentally ill patients. The rubber pieces are known for their softiness and difficult to damage; additionally, in every corner of this level, both corridors or the rooms, there’s a chance that a small gap—approximately 10 cm in diameter—will appear. The lighting inside this level is reported to be some light bulbs protruding from the gaps in the ceiling; no backrooms entities other than natives entities. However, since there's no any supporting evidence about any objects found within this level, survivors must bring adequate survival supplies from outside.

The only entity in this level is a light brown rat that they encountered when the survivors first arrive. This rat will evades all kinds of survivors and quickly hide inside the gap in the corner of the room. After about a minute, the same rat will eventually come out from the nearest gap again, but with a twist of being multiplied. These rats will still tend to avoid the survivors and will go back inside the gap if they were being approached again. This cycles will repeat itself in the next minute, with the rats being multiplied until it can't be countable. This causing the longer survivors stays, the more they will increase until there's no more rooms left. This will also causing survivors to quickly searching an exit before the rats start to attack the survivors from fearness.

These rats are known for their mild psychological effect to survivors, such as feelings of fear or insanity, but this effect can be negated when drinking Almond Water. However, this effect will become stronger along with the rats increases, potentially instilling a strong phobia inside survivors, which might drive the survivors to be hysterical or even cause some mental trauma. The usage of Almond Water will increasingly ineffective by the time more rats increasing until it reaches a point where the Almond Water turns into something that resembles a regular water. It has been discovered that many survivors managed to escaped this level, but remains nearly insane; this can also led an information spread across other survivors to avoid this level for safety.

For some survivors who had been entered this level before, shared the familiar experience about what was the condition inside feels like, regardless of the rats, things are like:

  • Although, this level tends to be isolationist, it is discovered that some survivors are in the state of madness and cannot be saved,
  • The presence of remnants survivors' belongings that scattered throughout the level are in a damaged or rusted condition,
  • The presence of survivors' bodies who had committed suicide,
  • A sharp odor permeating throughout the rubber walls of the level that's quite horrifying,
  • And various scribblings on rubber walls made using blood, such as:

"For those whose caught willing to little bit of troll, though your God may see."

"If you trapped and it’s already crazy, don’t worry. Seek yourself to the real God and let nature do to you. "

"Crazy? I was crazy once. They locked me in a room. A rubber room! A rubber room with rats, and rats make me crazy. Crazy? I was crazy once. They locked me in a room. A rubber room! A rubber room with rats, and rats make me crazy. Crazy? I was crazy once. They locked me in a room. A rubber room! A rubber room with rats, and rats make me crazy. Crazy? …"

And so on.

Bases, Outposts and Communities

There's no bases, outposts or communities on this level.

Entrances and exits

Entrances

  • Keep walking until you see "KM 47" with iron door in Mega Langit Bridge which will brings survivors to this level. This is one of the most likely paths that will lead the survivors to this level.
  • Backflip in every level will throw survivors to this level (it's best not to be too reckless).
  • Touching a television in Saneless TV Shop that’s showing a show brown rat documentation or rubber cell will transport survivors to this level.
  • Touching a rubber rat in An Under Construction Level will transport survivors to this level.
  • Rats from this level are known to appear in every level. Following them and perform no-clipping with them will lead the survivors to this level.

Exits

  • Finding and entering iron door will sending back the survivors to Mega Langit Bridge. But this position of this door will always be randomized alongside the size of this level is unknown.
  • If one of the rubber wall's crack is harder than the other, follow the pattern of the texture until you find a rubber color with slightly more cream. No-clipping this will enter A Very Melancholic stairs.

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